module Base
{
/******************************* Cotton SERIES *******************************/

/** Coat Misc**/

	item Cotton_LongestCoat_VintageMil
	{
			DisplayName = Vintage Great Coat - Military,
			DisplayCategory = FrockinFineClothes,
			ItemType = base:Clothing,
			Weight = 4,
			Icon = TL_LongCoat,
			BiteDefense = 50,
			BloodLocation = LongJacket;LowerLegs,
			BodyLocation = base:BathRobe,
			ClothingItem = Cotton_LongestCoat_VintageMil,
			CombatSpeedModifier = 0.97,
			Insulation = 0.65,
			NeckProtectionModifier = 0.6,
			RunSpeedModifier = 0.95,
			ScratchDefense = 50,
			WaterResistance = 0.75,
			WindResistance = 0.65,
			WorldStaticModel = WorldItem_LongCoat,
			FabricType = Leather,
			Tags = base:RipClothingLeather,
					Tooltip  = Tooltip_item_AltLook,
					ClothingItemExtra =  base.Cotton_LongestCoat_VintageMil_O,
					ClothingItemExtraOption = Open,
	}
	
	item Cotton_LongestCoat_VintageMil_O
	{
			DisplayName = Vintage Great Coat - Military,
			DisplayCategory = FrockinFineClothes,
			ItemType = base:Clothing,
			Weight = 4,
			Icon = TL_LongCoat,
			BiteDefense = 45,
			BloodLocation = LongJacket;LowerLegs,
			BodyLocation = FcknSpldr:BathRobeCoat,
			ClothingItem = Cotton_LongestCoat_VintageMil_O,
			CombatSpeedModifier = 0.97,
			Insulation = 0.55,
			NeckProtectionModifier = 0.6,
			RunSpeedModifier = 0.90,
			ScratchDefense = 45,
			WaterResistance = 0.65,
			WindResistance = 0.55,
			WorldStaticModel = WorldItem_LongCoat,
			FabricType = Leather,
			Tags = base:RipClothingLeather,
					Tooltip  = Tooltip_item_AltLook,
					ClothingItemExtra =  base.Cotton_LongestCoat_VintageMil,
					ClothingItemExtraOption = Close,
	}

/** Blouses & Tops**/

item Cotton_Blouse
{
    DisplayCategory = FrockinFineClothes,
    ItemType = base:Clothing,
    DisplayName = Cotton Frilled Blouse,
    ClothingItem = Cotton_Blouse,
    BodyLocation = base:Tshirt,
    Icon = ShirtGeneric,
    BloodLocation = UpperBody,
    BiteDefense = 2,
    ScratchDefense = 4,
    Insulation = 0.25,
    WindResistance = 0.25,
    WaterResistance = 0.1,
    CanHaveHoles = true,
    Weight = 0.2,
    FabricType =Cotton,
    Tags = base:RipClothingCotton,
    WorldStaticModel = WorldItem_Generic,
}

item Cotton_Blouse_V
{
    DisplayCategory = FrockinFineClothes,
    ItemType = base:Clothing,
    DisplayName = Cotton Frilled Blouse (V Neck),
    ClothingItem = Cotton_Blouse_V,
    BodyLocation = base:Tshirt,
    Icon = ShirtGeneric,
    BloodLocation = ShirtLongSleeves,
    BiteDefense = 2,
    ScratchDefense = 4,
    Insulation = 0.25,
    WindResistance = 0.25,
    WaterResistance = 0.1,
    CanHaveHoles = true,
    Weight = 0.2,
    FabricType =Cotton,
    Tags = base:RipClothingCotton,
    WorldStaticModel = WorldItem_Generic,
		Tooltip  = Tooltip_item_AltLook,
		ClothingItemExtra =  base.Cotton_Blouse_V_Cropped,
		ClothingItemExtraOption = MoreSkin,
}

item Cotton_Blouse_V_Cropped
{
    DisplayCategory = FrockinFineClothes,
    ItemType = base:Clothing,
    DisplayName = Cotton Frilled Blouse (V Neck) - Cropped,
    ClothingItem = Cotton_Blouse_V_Cropped,
    BodyLocation = base:Tshirt,
    Icon = ShirtGeneric,
    BloodLocation = ShirtLongSleeves,
    BiteDefense = 2,
    ScratchDefense = 4,
    Insulation = 0.25,
    WindResistance = 0.25,
    WaterResistance = 0.1,
    CanHaveHoles = true,
    Weight = 0.2,
    FabricType =Cotton,
    Tags = base:RipClothingCotton,
    WorldStaticModel = WorldItem_Generic,
		Tooltip  = Tooltip_item_AltLook,
		ClothingItemExtra =  base.Cotton_Blouse_V_Cropped_Tiny,
		ClothingItemExtraOption = MoreSkin,
}

item Cotton_Blouse_V_Cropped_Tiny
{
    DisplayCategory = FrockinFineClothes,
    ItemType = base:Clothing,
    DisplayName = Cotton Frilled Blouse (V Neck) - Tiny,
    ClothingItem = Cotton_Blouse_V_Cropped_Tiny,
    BodyLocation = base:Tshirt,
    Icon = ShirtGeneric,
    BloodLocation = UpperBody,
    BiteDefense = 2,
    ScratchDefense = 4,
    Insulation = 0.25,
    WindResistance = 0.25,
    WaterResistance = 0.1,
    CanHaveHoles = true,
    Weight = 0.2,
    FabricType =Cotton,
    Tags = base:RipClothingCotton,
    WorldStaticModel = WorldItem_Generic,
		Tooltip  = Tooltip_item_AltLook,
		ClothingItemExtra =  base.Cotton_Blouse_V,
		ClothingItemExtraOption = LessSkin,
}

/** Lumberjack Shirts**/

item Lumberjack_Shirt_10
{
    DisplayCategory = FrockinShirts,
    ItemType = base:Clothing,
    DisplayName = Lumberjack Shirt (Smart),
    ClothingItem = Lumberjack_Shirt_10,
    BodyLocation = base:Shirt,
    IconsForTexture = ShirtLumberjackRed;ShirtLumberjackBlue;ShirtLumberjackBlue;ShirtLumberjackGrey;ShirtLumberjackPink;ShirtLumberjackPurple;ShirtLumberjackYellow;ShirtLumberjackOrange;ShirtLumberjackGreen;ShirtLumberjackGreen;ShirtLumberjackGrey;ShirtLumberjackGrey;ShirtLumberjackGrey,
    BloodLocation = ShirtLongSleeves,
    BiteDefense = 7,
    ScratchDefense = 15,
    Insulation = 0.45,
    WindResistance = 0.55,
    WaterResistance = 0.1,
    CanHaveHoles = true,
    Weight = 0.3,
    FabricType =Cotton,
    Tags = base:RipClothingCotton,
    Tooltip  = Tooltip_item_AltLook,
		ClothingItemExtra =  base.Lumberjack_Shirt_11;base.Lumberjack_Shirt_20,
    	EquipSound = EquipSatchel,
	ClothingItemExtraOption  = MoreSkin;RollUp,
    WorldStaticModel = Shirt_Ground,
}

item Lumberjack_Shirt_11
{
    DisplayCategory = FrockinShirts,
    ItemType = base:Clothing,
    DisplayName = Lumberjack Shirt (Casual),
    ClothingItem = Lumberjack_Shirt_11,
    BodyLocation = base:Shirt,
    IconsForTexture = ShirtLumberjackRed;ShirtLumberjackBlue;ShirtLumberjackBlue;ShirtLumberjackGrey;ShirtLumberjackPink;ShirtLumberjackPurple;ShirtLumberjackYellow;ShirtLumberjackOrange;ShirtLumberjackGreen;ShirtLumberjackGreen;ShirtLumberjackGrey;ShirtLumberjackGrey;ShirtLumberjackGrey,
    BloodLocation = ShirtLongSleeves,
    BiteDefense = 7,
    ScratchDefense = 15,
    Insulation = 0.45,
    WindResistance = 0.55,
    WaterResistance = 0.1,
    CanHaveHoles = true,
    Weight = 0.3,
    FabricType =Cotton,
    Tags = base:RipClothingCotton,
    Tooltip  = Tooltip_item_AltLook,
		ClothingItemExtra =  base.Lumberjack_Shirt_12;base.Lumberjack_Shirt_21,
    	EquipSound = EquipSatchel,
	ClothingItemExtraOption  = MoreSkin;RollUp,
    WorldStaticModel = Shirt_Ground,
}

item Lumberjack_Shirt_12
{
    DisplayCategory = FrockinShirts,
    ItemType = base:Clothing,
    DisplayName = Lumberjack Shirt (Playful),
    ClothingItem = Lumberjack_Shirt_12,
    BodyLocation = base:Shirt,
    IconsForTexture = ShirtLumberjackRed;ShirtLumberjackBlue;ShirtLumberjackBlue;ShirtLumberjackGrey;ShirtLumberjackPink;ShirtLumberjackPurple;ShirtLumberjackYellow;ShirtLumberjackOrange;ShirtLumberjackGreen;ShirtLumberjackGreen;ShirtLumberjackGrey;ShirtLumberjackGrey;ShirtLumberjackGrey,
    BloodLocation = ShirtLongSleeves,
    BiteDefense = 7,
    ScratchDefense = 15,
    Insulation = 0.45,
    WindResistance = 0.55,
    WaterResistance = 0.1,
    CanHaveHoles = true,
    Weight = 0.3,
    FabricType =Cotton,
    Tags = base:RipClothingCotton,
    Tooltip  = Tooltip_item_AltLook,
		ClothingItemExtra =  base.Lumberjack_Shirt_15;base.Lumberjack_Shirt_22,
    	EquipSound = EquipSatchel,
	ClothingItemExtraOption  = MoreSkin;RollUp,
    WorldStaticModel = Shirt_Ground,
}

item Lumberjack_Shirt_15
{
    DisplayCategory = FrockinShirts,
    ItemType = base:Clothing,
    DisplayName = Lumberjack Shirt (Undone),
    ClothingItem = Lumberjack_Shirt_15,
    BodyLocation = base:Shirt,
    IconsForTexture = ShirtLumberjackRed;ShirtLumberjackBlue;ShirtLumberjackBlue;ShirtLumberjackGrey;ShirtLumberjackPink;ShirtLumberjackPurple;ShirtLumberjackYellow;ShirtLumberjackOrange;ShirtLumberjackGreen;ShirtLumberjackGreen;ShirtLumberjackGrey;ShirtLumberjackGrey;ShirtLumberjackGrey,
    BloodLocation = UpperArms;LowerArms;Bag,
    BiteDefense = 7,
    ScratchDefense = 15,
    Insulation = 0.45,
    WindResistance = 0.55,
    WaterResistance = 0.1,
    CanHaveHoles = true,
    Weight = 0.3,
    FabricType =Cotton,
    Tags = base:RipClothingCotton,
    Tooltip  = Tooltip_item_AltLook,
		ClothingItemExtra =  base.Lumberjack_Shirt_10;base.Lumberjack_Shirt_25,
    	EquipSound = EquipSatchel,
	ClothingItemExtraOption  = LessSkin;RollUp,
    WorldStaticModel = Shirt_Ground,
}

item Lumberjack_Shirt_20
{
    DisplayCategory = FrockinShirts,
    ItemType = base:Clothing,
    DisplayName = Lumberjack Shirt (Smart),
    ClothingItem = Lumberjack_Shirt_20,
    BodyLocation = base:shortsleeveshirt,
    IconsForTexture = ShirtLumberjackRed;ShirtLumberjackBlue;ShirtLumberjackBlue;ShirtLumberjackGrey;ShirtLumberjackPink;ShirtLumberjackPurple;ShirtLumberjackYellow;ShirtLumberjackOrange;ShirtLumberjackGreen;ShirtLumberjackGreen;ShirtLumberjackGrey;ShirtLumberjackGrey;ShirtLumberjackGrey,
    BloodLocation = Shirt,
    BiteDefense = 3,
    ScratchDefense = 5,
    Insulation = 0,
    WindResistance = 0,
    WaterResistance = 0.1,
    CanHaveHoles = true,
    Weight = 0.3,
    FabricType =Cotton,
    Tags = base:RipClothingCotton,
    Tooltip  = Tooltip_item_AltLook,
		ClothingItemExtra =  base.Lumberjack_Shirt_21;base.Lumberjack_Shirt_10,
    	EquipSound = EquipSatchel,
	ClothingItemExtraOption  = MoreSkin;RollDown,
    WorldStaticModel = Shirt_Ground,
}

item Lumberjack_Shirt_21
{
    DisplayCategory = FrockinShirts,
    ItemType = base:Clothing,
    DisplayName = Lumberjack Shirt (Casual),
    ClothingItem = Lumberjack_Shirt_21,
    BodyLocation = base:shortsleeveshirt,
    IconsForTexture = ShirtLumberjackRed;ShirtLumberjackBlue;ShirtLumberjackBlue;ShirtLumberjackGrey;ShirtLumberjackPink;ShirtLumberjackPurple;ShirtLumberjackYellow;ShirtLumberjackOrange;ShirtLumberjackGreen;ShirtLumberjackGreen;ShirtLumberjackGrey;ShirtLumberjackGrey;ShirtLumberjackGrey,
    BloodLocation = Shirt,
    BiteDefense = 7,
    ScratchDefense = 15,
    Insulation = 0.45,
    WindResistance = 0.55,
    WaterResistance = 0.1,
    CanHaveHoles = true,
    Weight = 0.3,
    FabricType =Cotton,
    Tags = base:RipClothingCotton,
    Tooltip  = Tooltip_item_AltLook,
		ClothingItemExtra =  base.Lumberjack_Shirt_22;base.Lumberjack_Shirt_11,
    	EquipSound = EquipSatchel,
	ClothingItemExtraOption  = MoreSkin;RollDown,
    WorldStaticModel = Shirt_Ground,
}

item Lumberjack_Shirt_22
{
    DisplayCategory = FrockinShirts,
    ItemType = base:Clothing,
    DisplayName = Lumberjack Shirt (Playful),
    ClothingItem = Lumberjack_Shirt_22,
    BodyLocation = base:shortsleeveshirt,
    IconsForTexture = ShirtLumberjackRed;ShirtLumberjackBlue;ShirtLumberjackBlue;ShirtLumberjackGrey;ShirtLumberjackPink;ShirtLumberjackPurple;ShirtLumberjackYellow;ShirtLumberjackOrange;ShirtLumberjackGreen;ShirtLumberjackGreen;ShirtLumberjackGrey;ShirtLumberjackGrey;ShirtLumberjackGrey,
    BloodLocation = Shirt,
    BiteDefense = 7,
    ScratchDefense = 15,
    Insulation = 0.45,
    WindResistance = 0.55,
    WaterResistance = 0.1,
    CanHaveHoles = true,
    Weight = 0.3,
    FabricType =Cotton,
    Tags = base:RipClothingCotton,
    Tooltip  = Tooltip_item_AltLook,
		ClothingItemExtra =  base.Lumberjack_Shirt_25;base.Lumberjack_Shirt_12,
    	EquipSound = EquipSatchel,
	ClothingItemExtraOption  = MoreSkin;RollDown,
    WorldStaticModel = Shirt_Ground,
}

item Lumberjack_Shirt_25
{
    DisplayCategory = FrockinShirts,
    ItemType = base:Clothing,
    DisplayName = Lumberjack Shirt (Undone),
    ClothingItem = Lumberjack_Shirt_25,
    BodyLocation = base:shortsleeveshirt,
    IconsForTexture = ShirtLumberjackRed;ShirtLumberjackBlue;ShirtLumberjackBlue;ShirtLumberjackGrey;ShirtLumberjackPink;ShirtLumberjackPurple;ShirtLumberjackYellow;ShirtLumberjackOrange;ShirtLumberjackGreen;ShirtLumberjackGreen;ShirtLumberjackGrey;ShirtLumberjackGrey;ShirtLumberjackGrey,
    BloodLocation = UpperArms;Bag,
    BiteDefense = 3,
    ScratchDefense = 5,
    Insulation = 0,
    WindResistance = 0,
    WaterResistance = 0.1,
    CanHaveHoles = true,
    Weight = 0.3,
    FabricType =Cotton,
    Tags = base:RipClothingCotton,
    Tooltip  = Tooltip_item_AltLook,
		ClothingItemExtra =  base.Lumberjack_Shirt_20;base.Lumberjack_Shirt_15,
    	EquipSound = EquipSatchel,
	ClothingItemExtraOption  = LessSkin;RollDown,
    WorldStaticModel = Shirt_Ground,
}

/** Lumberjack Cropped Shirts**/

item Lumberjack_Cropped_Shirt_10
{
    DisplayCategory = FrockinShirts,
    ItemType = base:Clothing,
    DisplayName = Lumberjack Shirt - Cropped (Smart),
    ClothingItem = Lumberjack_Cropped_Shirt_10,
    BodyLocation = base:Shirt,
    IconsForTexture = ShirtLumberjackRed;ShirtLumberjackBlue;ShirtLumberjackGrey;ShirtLumberjackPink;ShirtLumberjackYellow;ShirtLumberjackOrange;ShirtLumberjackGreen,
    BloodLocation = ShirtLongSleeves,
    BiteDefense = 7,
    ScratchDefense = 15,
    Insulation = 0.45,
    WindResistance = 0.55,
    WaterResistance = 0.1,
    CanHaveHoles = true,
    Weight = 0.3,
    FabricType =Cotton,
    Tags = base:RipClothingCotton,
    Tooltip  = Tooltip_item_AltLook,
		ClothingItemExtra =  base.Lumberjack_Cropped_Shirt_11;base.Lumberjack_Cropped_Shirt_20,
    	EquipSound = EquipSatchel,
	ClothingItemExtraOption  = MoreSkin;RollUp,
    WorldStaticModel = Shirt_Ground,
}

item Lumberjack_Cropped_Shirt_11
{
    DisplayCategory = FrockinShirts,
    ItemType = base:Clothing,
    DisplayName = Lumberjack Shirt - Cropped (Casual),
    ClothingItem = Lumberjack_Cropped_Shirt_11,
    BodyLocation = base:Shirt,
    IconsForTexture = ShirtLumberjackRed;ShirtLumberjackBlue;ShirtLumberjackGrey;ShirtLumberjackPink;ShirtLumberjackYellow;ShirtLumberjackOrange;ShirtLumberjackGreen,
    BloodLocation = ShirtLongSleeves,
    BiteDefense = 7,
    ScratchDefense = 15,
    Insulation = 0.45,
    WindResistance = 0.55,
    WaterResistance = 0.1,
    CanHaveHoles = true,
    Weight = 0.3,
    FabricType =Cotton,
    Tags = base:RipClothingCotton,
    Tooltip  = Tooltip_item_AltLook,
		ClothingItemExtra =  base.Lumberjack_Cropped_Shirt_12;base.Lumberjack_Cropped_Shirt_21,
    	EquipSound = EquipSatchel,
	ClothingItemExtraOption  = MoreSkin;RollUp,
    WorldStaticModel = Shirt_Ground,
}

item Lumberjack_Cropped_Shirt_12
{
    DisplayCategory = FrockinShirts,
    ItemType = base:Clothing,
    DisplayName = Lumberjack Shirt - Cropped (Playful),
    ClothingItem = Lumberjack_Cropped_Shirt_12,
    BodyLocation = base:Shirt,
    IconsForTexture = ShirtLumberjackRed;ShirtLumberjackBlue;ShirtLumberjackGrey;ShirtLumberjackPink;ShirtLumberjackYellow;ShirtLumberjackOrange;ShirtLumberjackGreen,
    BloodLocation = ShirtLongSleeves,
    BiteDefense = 7,
    ScratchDefense = 15,
    Insulation = 0.45,
    WindResistance = 0.55,
    WaterResistance = 0.1,
    CanHaveHoles = true,
    Weight = 0.3,
    FabricType =Cotton,
    Tags = base:RipClothingCotton,
    Tooltip  = Tooltip_item_AltLook,
		ClothingItemExtra =  base.Lumberjack_Cropped_Shirt_15;base.Lumberjack_Cropped_Shirt_22,
    	EquipSound = EquipSatchel,
	ClothingItemExtraOption  = MoreSkin;RollUp,
    WorldStaticModel = Shirt_Ground,
}

item Lumberjack_Cropped_Shirt_15
{
    DisplayCategory = FrockinShirts,
    ItemType = base:Clothing,
    DisplayName = Lumberjack Shirt - Cropped (Undone),
    ClothingItem = Lumberjack_Cropped_Shirt_15,
    BodyLocation = base:Shirt,
    IconsForTexture = ShirtLumberjackRed;ShirtLumberjackBlue;ShirtLumberjackGrey;ShirtLumberjackPink;ShirtLumberjackYellow;ShirtLumberjackOrange;ShirtLumberjackGreen,
    BloodLocation = UpperArms;LowerArms;Bag,
    BiteDefense = 7,
    ScratchDefense = 15,
    Insulation = 0.45,
    WindResistance = 0.55,
    WaterResistance = 0.1,
    CanHaveHoles = true,
    Weight = 0.3,
    FabricType =Cotton,
    Tags = base:RipClothingCotton,
    Tooltip  = Tooltip_item_AltLook,
		ClothingItemExtra =  base.Lumberjack_Cropped_Shirt_10;base.Lumberjack_Cropped_Shirt_25,
    	EquipSound = EquipSatchel,
	ClothingItemExtraOption  = LessSkin;RollUp,
    WorldStaticModel = Shirt_Ground,
}

item Lumberjack_Cropped_Shirt_20
{
    DisplayCategory = FrockinShirts,
    ItemType = base:Clothing,
    DisplayName = Lumberjack Shirt - Cropped (Smart),
    ClothingItem = Lumberjack_Cropped_Shirt_20,
    BodyLocation = base:shortsleeveshirt,
    IconsForTexture = ShirtLumberjackRed;ShirtLumberjackBlue;ShirtLumberjackGrey;ShirtLumberjackPink;ShirtLumberjackYellow;ShirtLumberjackOrange;ShirtLumberjackGreen,
    BloodLocation = Shirt,
    BiteDefense = 3,
    ScratchDefense = 5,
    Insulation = 0,
    WindResistance = 0,
    WaterResistance = 0.1,
    CanHaveHoles = true,
    Weight = 0.3,
    FabricType =Cotton,
    Tags = base:RipClothingCotton,
    Tooltip  = Tooltip_item_AltLook,
		ClothingItemExtra =  base.Lumberjack_Cropped_Shirt_21;base.Lumberjack_Cropped_Shirt_10,
    	EquipSound = EquipSatchel,
	ClothingItemExtraOption  = MoreSkin;RollDown,
    WorldStaticModel = Shirt_Ground,
}

item Lumberjack_Cropped_Shirt_21
{
    DisplayCategory = FrockinShirts,
    ItemType = base:Clothing,
    DisplayName = Lumberjack Shirt - Cropped (Casual),
    ClothingItem = Lumberjack_Cropped_Shirt_21,
    BodyLocation = base:shortsleeveshirt,
    IconsForTexture = ShirtLumberjackRed;ShirtLumberjackBlue;ShirtLumberjackGrey;ShirtLumberjackPink;ShirtLumberjackYellow;ShirtLumberjackOrange;ShirtLumberjackGreen,
    BloodLocation = Shirt,
    BiteDefense = 7,
    ScratchDefense = 15,
    Insulation = 0.45,
    WindResistance = 0.55,
    WaterResistance = 0.1,
    CanHaveHoles = true,
    Weight = 0.3,
    FabricType =Cotton,
    Tags = base:RipClothingCotton,
    Tooltip  = Tooltip_item_AltLook,
		ClothingItemExtra =  base.Lumberjack_Cropped_Shirt_22;base.Lumberjack_Cropped_Shirt_11,
    	EquipSound = EquipSatchel,
	ClothingItemExtraOption  = MoreSkin;RollDown,
    WorldStaticModel = Shirt_Ground,
}

item Lumberjack_Cropped_Shirt_22
{
    DisplayCategory = FrockinShirts,
    ItemType = base:Clothing,
    DisplayName = Lumberjack Shirt - Cropped (Playful),
    ClothingItem = Lumberjack_Cropped_Shirt_22,
    BodyLocation = base:shortsleeveshirt,
    IconsForTexture = ShirtLumberjackRed;ShirtLumberjackBlue;ShirtLumberjackGrey;ShirtLumberjackPink;ShirtLumberjackYellow;ShirtLumberjackOrange;ShirtLumberjackGreen,
    BloodLocation = Shirt,
    BiteDefense = 7,
    ScratchDefense = 15,
    Insulation = 0.45,
    WindResistance = 0.55,
    WaterResistance = 0.1,
    CanHaveHoles = true,
    Weight = 0.3,
    FabricType =Cotton,
    Tags = base:RipClothingCotton,
    Tooltip  = Tooltip_item_AltLook,
		ClothingItemExtra =  base.Lumberjack_Cropped_Shirt_25;base.Lumberjack_Cropped_Shirt_12,
    	EquipSound = EquipSatchel,
	ClothingItemExtraOption  = MoreSkin;RollDown,
    WorldStaticModel = Shirt_Ground,
}

item Lumberjack_Cropped_Shirt_25
{
    DisplayCategory = FrockinShirts,
    ItemType = base:Clothing,
    DisplayName = Lumberjack Shirt - Cropped (Undone),
    ClothingItem = Lumberjack_Cropped_Shirt_25,
    BodyLocation = base:shortsleeveshirt,
    IconsForTexture = ShirtLumberjackRed;ShirtLumberjackBlue;ShirtLumberjackGrey;ShirtLumberjackPink;ShirtLumberjackYellow;ShirtLumberjackOrange;ShirtLumberjackGreen,
    BloodLocation = UpperArms;Bag,
    BiteDefense = 3,
    ScratchDefense = 5,
    Insulation = 0,
    WindResistance = 0,
    WaterResistance = 0.1,
    CanHaveHoles = true,
    Weight = 0.3,
    FabricType =Cotton,
    Tags = base:RipClothingCotton,
    Tooltip  = Tooltip_item_AltLook,
		ClothingItemExtra =  base.Lumberjack_Cropped_Shirt_20;base.Lumberjack_Cropped_Shirt_15,
    	EquipSound = EquipSatchel,
	ClothingItemExtraOption  = LessSkin;RollDown,
    WorldStaticModel = Shirt_Ground,
}

/** Lumberjack Sleeveless Shirts**/

item Lumberjack_Sleeveless_Shirt_10
{
    DisplayCategory = FrockinShirts,
    ItemType = base:Clothing,
    DisplayName = Lumberjack Shirt - Sleeveless (Smart),
    ClothingItem = Lumberjack_Sleeveless_Shirt_10,
    BodyLocation = base:shortsleeveshirt,
    IconsForTexture = ShirtLumberjackRed;ShirtLumberjackBlue;ShirtLumberjackGrey;ShirtLumberjackGrey;ShirtLumberjackGrey;ShirtLumberjackPink;ShirtLumberjackPurple;ShirtLumberjackYellow;ShirtLumberjackOrange;ShirtLumberjackGreen,
    BloodLocation = ShirtLongSleeves,
    BiteDefense = 7,
    ScratchDefense = 15,
    Insulation = 0.15,
    WindResistance = 0.25,
    WaterResistance = 0.1,
    CanHaveHoles = true,
    Weight = 0.3,
    FabricType =Cotton,
    Tags = base:RipClothingCotton,
    Tooltip  = Tooltip_item_AltLook,
		ClothingItemExtra =  base.Lumberjack_Sleeveless_Shirt_11,
    	EquipSound = EquipSatchel,
	ClothingItemExtraOption  = MoreSkin,
    WorldStaticModel = Shirt_Ground,
}

item Lumberjack_Sleeveless_Shirt_11
{
    DisplayCategory = FrockinShirts,
    ItemType = base:Clothing,
    DisplayName = Lumberjack Shirt - Sleeveless (Casual),
    ClothingItem = Lumberjack_Sleeveless_Shirt_11,
    BodyLocation = base:shortsleeveshirt,
    IconsForTexture = ShirtLumberjackRed;ShirtLumberjackBlue;ShirtLumberjackGrey;ShirtLumberjackGrey;ShirtLumberjackGrey;ShirtLumberjackPink;ShirtLumberjackPurple;ShirtLumberjackYellow;ShirtLumberjackOrange;ShirtLumberjackGreen,
    BloodLocation = ShirtLongSleeves,
    BiteDefense = 7,
    ScratchDefense = 15,
    Insulation = 0.15,
    WindResistance = 0.25,
    WaterResistance = 0.1,
    CanHaveHoles = true,
    Weight = 0.3,
    FabricType =Cotton,
    Tags = base:RipClothingCotton,
    Tooltip  = Tooltip_item_AltLook,
		ClothingItemExtra =  base.Lumberjack_Sleeveless_Shirt_12,
    	EquipSound = EquipSatchel,
	ClothingItemExtraOption  = MoreSkin,
    WorldStaticModel = Shirt_Ground,
}

item Lumberjack_Sleeveless_Shirt_12
{
    DisplayCategory = FrockinShirts,
    ItemType = base:Clothing,
    DisplayName = Lumberjack Shirt - Sleeveless (Playful),
    ClothingItem = Lumberjack_Sleeveless_Shirt_12,
    BodyLocation = base:shortsleeveshirt,
    IconsForTexture = ShirtLumberjackRed;ShirtLumberjackBlue;ShirtLumberjackGrey;ShirtLumberjackGrey;ShirtLumberjackGrey;ShirtLumberjackPink;ShirtLumberjackPurple;ShirtLumberjackYellow;ShirtLumberjackOrange;ShirtLumberjackGreen,
    BloodLocation = ShirtLongSleeves,
    BiteDefense = 7,
    ScratchDefense = 15,
    Insulation = 0.15,
    WindResistance = 0.25,
    WaterResistance = 0.1,
    CanHaveHoles = true,
    Weight = 0.3,
    FabricType =Cotton,
    Tags = base:RipClothingCotton,
    Tooltip  = Tooltip_item_AltLook,
		ClothingItemExtra =  base.Lumberjack_Sleeveless_Shirt_15,
    	EquipSound = EquipSatchel,
	ClothingItemExtraOption  = MoreSkin,
    WorldStaticModel = Shirt_Ground,
}

item Lumberjack_Sleeveless_Shirt_15
{
    DisplayCategory = FrockinShirts,
    ItemType = base:Clothing,
    DisplayName = Lumberjack Shirt - Sleeveless (Undone),
    ClothingItem = Lumberjack_Sleeveless_Shirt_15,
    BodyLocation = base:shortsleeveshirt,
    IconsForTexture = ShirtLumberjackRed;ShirtLumberjackBlue;ShirtLumberjackGrey;ShirtLumberjackGrey;ShirtLumberjackGrey;ShirtLumberjackPink;ShirtLumberjackPurple;ShirtLumberjackYellow;ShirtLumberjackOrange;ShirtLumberjackGreen,
    BloodLocation = UpperArms;LowerArms;Bag,
    BiteDefense = 7,
    ScratchDefense = 15,
    Insulation = 0.15,
    WindResistance = 0.25,
    WaterResistance = 0.1,
    CanHaveHoles = true,
    Weight = 0.3,
    FabricType =Cotton,
    Tags = base:RipClothingCotton,
    Tooltip  = Tooltip_item_AltLook,
		ClothingItemExtra =  base.Lumberjack_Sleeveless_Shirt_10,
    	EquipSound = EquipSatchel,
	ClothingItemExtraOption  = LessSkin,
    WorldStaticModel = Shirt_Ground,
}


}